![]() One rule that producer Shigeru Miyamoto laid down was that Yoshi could not dîe. So with Baby Mario riding along, the Yoshis hop from level to level. The two land on Yoshi Island, and it’s up to a clan of multi-colored Yoshis to get them back to where they belong. However, the bird is interrupted by the wicked Kamek, who wants to prevent them from reaching their destination. One day, a stork was flying in the sky and bringing two baby brothers to their parents. Yoshi, it turns out, is from Yoshi Island, home of the Yoshis. The game is a prequel of sorts, taking place when Mario was just a baby. It also changed what was possible for the series. Like the Mario games before it, Yoshi’s Island has a distinctly hand-made, artisan feel to it. ![]() Yoshi’s Island works perfectly on the handheld, offering a deep and detailed platforming experience wrapped in child-like aesthetics. To get the full 2002 experience, pull the Switch out of its dock. It’s available right now if you’ve subscribed to Nintendo Switch Online + Expansion Pack. The game carried such a long shelf life that seven years later, after several revolutions in technology, the game was brought back for the Game Boy Advance under the name Yoshi's Island: Super Mario Advance 3. Back in 1995, Super Mario World 2: Yoshi’s Island was the high note. Think God of Wår 3 ending the PS3’s time on a high note. The end of a console’s life cycle can produce games that can feel like a testament to a whole era. Its N64 console was still a year away, which meant 1995 would be the 16-bit era’s last hurrah. Nintendo was in the unusual place of being behind the curve. Even if 2D games generally looked better than blocky polygons, the future was here. The Sega Saturn and Sony Playstation were cutting-edge, offering players fully 3D games. The NES and SNES had steered Nintendo into a place of global domination, but the next generation of consoles were already tempting away players. By 1995, the world of side-scrolling was coming to an end.
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